I'm a social software engineer currently based in London, working in the Virtual Production real-time team at Framestore. We are working on getting photoreal characters from the VFX pipeline to render in real-time in Unreal Engine for the use in feature films, tv shows, ads or any other digital media. It is very exciting being at the forefront of a part of the VFX industry that is very hyped up right now. Especially since I've been a film nerd for a very long time and have a passion for computer graphics, especially when in real-time.
I got my start in the VFX industry at Double Negative in London working in the R&D Creature - Fur team. We were responsible for the hair system at DNEG and had plugins in Maya, Houdini, Clarisse & Katana. Circumstances had it that I became the main developer in the team after only 6 months which was very exciting but also quite scary at the same time. It meant that I was forced to learn a lot quickly without really having anybody to ask and became the go-to-guy for everything fur related until I quit. This was just a short overview of my recent work, for more information about my professional work, please see my LinkedIn page
Apart from coding I like watching films (yeah still), playing basketball, enjoying the outdoors, going to different shows or relaxing with a good book. Before starting university I spent a year in Stockholm, studying how to write, direct, shoot and edit low budget short films. So that's another thing I enjoy doing; creating short films. Something I had the chance to do a lot during my five years at Linköping University. Because I do hold a M.Sc degree in Media Technology / Computer Science and Engineering. As part of my education I spent my fourth year at the National University of Singapore as an exchange student, which was a very rewarding experience in several ways.
The reason I chose the MT programme to start with was mainly down to three reasons; the possibilities to work in the film industry, with medical software and with scientific data visualizations. Right now I'm working in the VFX industry. Previously I worked at Sectra, developing radiology imaging solutions that are used daily in hospitals all around the world. Before that I did my master thesis project, which was a large-scale astrophysical visualization. The highlight of that project was when I got to showcase my implementation for about 100 astronomers in the Hayden Planetarium in NYC (see my projects for more information).
Therefore, one could argue that I've already tried out all three of my main motivations. However, I feel that I've just begun to explore all three of them and I'm still very eager to learn more within each of the three fields. So if you have any tips about cool techniques, technical papers or new opportunities, I'm all ears!
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The purpose of this website is to present myself, my current (and previous) work, coding projects and achievements as well as some of my non-coding projects and interests. This website itself was one of my earlier projects and the foundation itself haven't really been changed since 2015, so please don't judge it too harsh. It was the best I could do at the time. My plan is to make a new version in a not too distant future. However, it's just one of the project ideas I have so fingers crossed!